place simple monsters, add dirty flag for viewshed
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222e2e5e74
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e240e08869
@ -1,4 +1,4 @@
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use rltk::{RGB,Point};
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use rltk::{Point, RGB};
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use specs::prelude::*;
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@ -20,6 +20,7 @@ pub struct Player {}
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#[derive(Component)]
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pub struct Viewshed {
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pub visible_tiles : Vec<Point>,
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pub range : i32
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pub visible_tiles: Vec<Point>,
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pub range: i32,
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pub dirty: bool,
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}
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35
src/main.rs
35
src/main.rs
@ -17,17 +17,19 @@ pub struct State {
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ecs: World,
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}
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fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) {
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pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) {
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let mut positions = ecs.write_storage::<Position>();
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let mut players = ecs.write_storage::<Player>();
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let mut viewsheds = ecs.write_storage::<Viewshed>();
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let map = ecs.fetch::<Map>();
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for (_player, pos) in (&mut players, &mut positions).join() {
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let x = min(79, max(0, pos.x + delta_x));
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let y = min(49, max(0, pos.y + delta_y));
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if map.tile_at(x, y) != TileType::Wall {
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pos.x = x;
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pos.y = y;
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for (_player, pos, viewshed) in (&mut players, &mut positions, &mut viewsheds).join() {
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let destination_idx = map.xy_idx(pos.x + delta_x, pos.y + delta_y);
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if map.tiles[destination_idx] != TileType::Wall {
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pos.x = min(79 , max(0, pos.x + delta_x));
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pos.y = min(49, max(0, pos.y + delta_y));
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viewshed.dirty = true;
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}
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}
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}
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@ -141,9 +143,28 @@ fn main() {
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.with(Viewshed {
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visible_tiles: Vec::new(),
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range: 8,
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dirty: true,
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})
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.build();
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for room in map.rooms.iter().skip(1) {
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let (x, y) = room.center();
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gs.ecs
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.create_entity()
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.with(Position { x, y })
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.with(Renderable {
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glyph: rltk::to_cp437('g'),
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fg: RGB::named(rltk::RED),
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bg: RGB::named(rltk::BLACK),
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})
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.with(Viewshed {
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visible_tiles: Vec::new(),
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range: 8,
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dirty: true,
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})
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.build();
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}
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gs.ecs.insert(map);
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rltk::main_loop(context, gs);
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@ -19,22 +19,26 @@ impl<'a> System<'a> for VisibilitySystem {
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let (mut map, entities, mut viewshed, pos, player) = data;
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for (ent, viewshed, pos) in (&entities, &mut viewshed, &pos).join() {
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viewshed.visible_tiles.clear();
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viewshed.visible_tiles = field_of_view(Point::new(pos.x, pos.y), viewshed.range, &*map);
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viewshed
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.visible_tiles
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.retain(|p| p.x > 0 && p.x < map.width - 1 && p.y > 0 && p.y < map.height - 1);
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if viewshed.dirty {
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viewshed.visible_tiles.clear();
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viewshed.visible_tiles =
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field_of_view(Point::new(pos.x, pos.y), viewshed.range, &*map);
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viewshed
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.visible_tiles
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.retain(|p| p.x > 0 && p.x < map.width - 1 && p.y > 0 && p.y < map.height - 1);
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viewshed.dirty = false;
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// If this is the player, reveal what they can see
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let p: Option<&Player> = player.get(ent);
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if let Some(_) = p {
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for t in map.visible_tiles.iter_mut() {
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*t = false
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}
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for vis in viewshed.visible_tiles.iter() {
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let idx = map.xy_idx(vis.x, vis.y);
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map.revealed_tiles[idx] = true;
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map.visible_tiles[idx] = true;
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// If this is the player, reveal what they can see
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let p: Option<&Player> = player.get(ent);
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if let Some(_) = p {
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for t in map.visible_tiles.iter_mut() {
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*t = false
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}
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for vis in viewshed.visible_tiles.iter() {
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let idx = map.xy_idx(vis.x, vis.y);
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map.revealed_tiles[idx] = true;
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map.visible_tiles[idx] = true;
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}
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}
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}
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}
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