place simple monsters, add dirty flag for viewshed

This commit is contained in:
Peter Hart 2020-03-30 21:35:40 -04:00
parent 222e2e5e74
commit e240e08869
3 changed files with 51 additions and 25 deletions

View File

@ -1,4 +1,4 @@
use rltk::{RGB,Point};
use rltk::{Point, RGB};
use specs::prelude::*;
@ -20,6 +20,7 @@ pub struct Player {}
#[derive(Component)]
pub struct Viewshed {
pub visible_tiles : Vec<Point>,
pub range : i32
pub visible_tiles: Vec<Point>,
pub range: i32,
pub dirty: bool,
}

View File

@ -17,17 +17,19 @@ pub struct State {
ecs: World,
}
fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) {
pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) {
let mut positions = ecs.write_storage::<Position>();
let mut players = ecs.write_storage::<Player>();
let mut viewsheds = ecs.write_storage::<Viewshed>();
let map = ecs.fetch::<Map>();
for (_player, pos) in (&mut players, &mut positions).join() {
let x = min(79, max(0, pos.x + delta_x));
let y = min(49, max(0, pos.y + delta_y));
if map.tile_at(x, y) != TileType::Wall {
pos.x = x;
pos.y = y;
for (_player, pos, viewshed) in (&mut players, &mut positions, &mut viewsheds).join() {
let destination_idx = map.xy_idx(pos.x + delta_x, pos.y + delta_y);
if map.tiles[destination_idx] != TileType::Wall {
pos.x = min(79 , max(0, pos.x + delta_x));
pos.y = min(49, max(0, pos.y + delta_y));
viewshed.dirty = true;
}
}
}
@ -141,9 +143,28 @@ fn main() {
.with(Viewshed {
visible_tiles: Vec::new(),
range: 8,
dirty: true,
})
.build();
for room in map.rooms.iter().skip(1) {
let (x, y) = room.center();
gs.ecs
.create_entity()
.with(Position { x, y })
.with(Renderable {
glyph: rltk::to_cp437('g'),
fg: RGB::named(rltk::RED),
bg: RGB::named(rltk::BLACK),
})
.with(Viewshed {
visible_tiles: Vec::new(),
range: 8,
dirty: true,
})
.build();
}
gs.ecs.insert(map);
rltk::main_loop(context, gs);

View File

@ -19,22 +19,26 @@ impl<'a> System<'a> for VisibilitySystem {
let (mut map, entities, mut viewshed, pos, player) = data;
for (ent, viewshed, pos) in (&entities, &mut viewshed, &pos).join() {
viewshed.visible_tiles.clear();
viewshed.visible_tiles = field_of_view(Point::new(pos.x, pos.y), viewshed.range, &*map);
viewshed
.visible_tiles
.retain(|p| p.x > 0 && p.x < map.width - 1 && p.y > 0 && p.y < map.height - 1);
if viewshed.dirty {
viewshed.visible_tiles.clear();
viewshed.visible_tiles =
field_of_view(Point::new(pos.x, pos.y), viewshed.range, &*map);
viewshed
.visible_tiles
.retain(|p| p.x > 0 && p.x < map.width - 1 && p.y > 0 && p.y < map.height - 1);
viewshed.dirty = false;
// If this is the player, reveal what they can see
let p: Option<&Player> = player.get(ent);
if let Some(_) = p {
for t in map.visible_tiles.iter_mut() {
*t = false
}
for vis in viewshed.visible_tiles.iter() {
let idx = map.xy_idx(vis.x, vis.y);
map.revealed_tiles[idx] = true;
map.visible_tiles[idx] = true;
// If this is the player, reveal what they can see
let p: Option<&Player> = player.get(ent);
if let Some(_) = p {
for t in map.visible_tiles.iter_mut() {
*t = false
}
for vis in viewshed.visible_tiles.iter() {
let idx = map.xy_idx(vis.x, vis.y);
map.revealed_tiles[idx] = true;
map.visible_tiles[idx] = true;
}
}
}
}