Files
rltk-hello-rust/src/map.rs

154 lines
4.6 KiB
Rust

use super::rect::*;
use rltk::{Algorithm2D, BaseMap, Point, RandomNumberGenerator};
use std::cmp::{max, min};
#[derive(PartialEq, Copy, Clone)]
pub enum TileType {
Wall,
Floor,
}
#[derive(Default)]
pub struct Map {
pub tiles: Vec<TileType>,
pub rooms: Vec<Rect>,
pub width: i32,
pub height: i32,
pub revealed_tiles: Vec<bool>,
pub visible_tiles: Vec<bool>,
}
impl Map {
pub fn xy_idx(&self, x: i32, y: i32) -> usize {
((y * self.width) + x) as usize
}
pub fn tile_at(&self, x: i32, y: i32) -> TileType {
self.tiles[self.xy_idx(x, y)]
}
fn apply_room_to_map(&mut self, room: &Rect) {
for x in room.x1..room.x2 {
for y in room.y1..room.y2 {
let idx = self.xy_idx(x, y);
self.tiles[idx] = TileType::Floor
}
}
}
fn apply_horizontal_tunnel(&mut self, x1: i32, x2: i32, y: i32) {
for x in min(x1, x2)..=max(x1, x2) {
let idx = self.xy_idx(x, y);
self.tiles[idx] = TileType::Floor
}
}
fn apply_vertical_tunnel(&mut self, x: i32, y1: i32, y2: i32) {
for y in min(y1, y2)..=max(y1, y2) {
let idx = self.xy_idx(x, y);
self.tiles[idx] = TileType::Floor
}
}
pub fn new_map_rooms_and_corridors() -> Map {
let mut map = Map {
tiles: vec![TileType::Wall; 80 * 50],
rooms: Vec::new(),
width: 80,
height: 50,
revealed_tiles: vec![false; 80 * 50],
visible_tiles: vec![false; 80 * 50],
};
const MAX_ROOMS: i32 = 30;
const MIN_SIZE: i32 = 6;
const MAX_SIZE: i32 = 10;
let mut rng = RandomNumberGenerator::new();
for _ in 0..MAX_ROOMS {
let w = rng.range(MIN_SIZE, MAX_SIZE);
let h = rng.range(MIN_SIZE, MAX_SIZE);
let x = rng.roll_dice(1, 80 - w - 1) - 1;
let y = rng.roll_dice(1, 50 - h - 1) - 1;
let new_room = Rect::new(x, y, w, h);
let mut ok = true;
for other_room in map.rooms.iter() {
if new_room.intersect(other_room) {
ok = false
}
}
if ok {
map.apply_room_to_map(&new_room);
if map.rooms.len() > 0 {
let r1_center = new_room.center();
let r2_center = map.rooms[map.rooms.len() - 1].center();
if rng.range(0, 2) == 1 {
map.apply_horizontal_tunnel(r1_center.0, r2_center.0, r1_center.1);
map.apply_vertical_tunnel(r2_center.0, r1_center.1, r2_center.1);
} else {
map.apply_vertical_tunnel(r1_center.0, r1_center.1, r2_center.1);
map.apply_horizontal_tunnel(r1_center.0, r2_center.0, r2_center.1);
}
}
map.rooms.push(new_room);
}
}
map
}
fn is_exit_valid(&self, x: i32, y: i32) -> bool {
if x < 1 || x > self.width - 1 || y < 1 || y > self.height - 1 {
return false;
}
let idx = self.xy_idx(x, y);
self.tiles[idx as usize] != TileType::Wall
}
}
impl BaseMap for Map {
fn is_opaque(&self, idx: usize) -> bool {
self.tiles[idx as usize] == TileType::Wall
}
fn get_available_exits(&self, idx: usize) -> rltk::SmallVec<[(usize, f32); 10]> {
let mut exits = rltk::SmallVec::new();
let x = idx as i32 % self.width;
let y = idx as i32 / self.width;
let w = self.width as usize;
// Cardinal directions
if self.is_exit_valid(x - 1, y) {
exits.push((idx - 1, 1.0))
};
if self.is_exit_valid(x + 1, y) {
exits.push((idx + 1, 1.0))
};
if self.is_exit_valid(x, y - 1) {
exits.push((idx - w, 1.0))
};
if self.is_exit_valid(x, y + 1) {
exits.push((idx + w, 1.0))
};
// Diagonals
if self.is_exit_valid(x - 1, y - 1) {
exits.push(((idx - w) - 1, 1.45));
}
if self.is_exit_valid(x + 1, y - 1) {
exits.push(((idx - w) + 1, 1.45));
}
if self.is_exit_valid(x - 1, y + 1) {
exits.push(((idx + w) - 1, 1.45));
}
if self.is_exit_valid(x + 1, y + 1) {
exits.push(((idx + w) + 1, 1.45));
}
exits
}
}
impl Algorithm2D for Map {
fn dimensions(&self) -> Point {
Point::new(self.width, self.height)
}
}