place simple monsters, add dirty flag for viewshed

This commit is contained in:
2020-03-30 21:35:40 -04:00
parent 222e2e5e74
commit e240e08869
3 changed files with 51 additions and 25 deletions

View File

@@ -17,17 +17,19 @@ pub struct State {
ecs: World,
}
fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) {
pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) {
let mut positions = ecs.write_storage::<Position>();
let mut players = ecs.write_storage::<Player>();
let mut viewsheds = ecs.write_storage::<Viewshed>();
let map = ecs.fetch::<Map>();
for (_player, pos) in (&mut players, &mut positions).join() {
let x = min(79, max(0, pos.x + delta_x));
let y = min(49, max(0, pos.y + delta_y));
if map.tile_at(x, y) != TileType::Wall {
pos.x = x;
pos.y = y;
for (_player, pos, viewshed) in (&mut players, &mut positions, &mut viewsheds).join() {
let destination_idx = map.xy_idx(pos.x + delta_x, pos.y + delta_y);
if map.tiles[destination_idx] != TileType::Wall {
pos.x = min(79 , max(0, pos.x + delta_x));
pos.y = min(49, max(0, pos.y + delta_y));
viewshed.dirty = true;
}
}
}
@@ -141,9 +143,28 @@ fn main() {
.with(Viewshed {
visible_tiles: Vec::new(),
range: 8,
dirty: true,
})
.build();
for room in map.rooms.iter().skip(1) {
let (x, y) = room.center();
gs.ecs
.create_entity()
.with(Position { x, y })
.with(Renderable {
glyph: rltk::to_cp437('g'),
fg: RGB::named(rltk::RED),
bg: RGB::named(rltk::BLACK),
})
.with(Viewshed {
visible_tiles: Vec::new(),
range: 8,
dirty: true,
})
.build();
}
gs.ecs.insert(map);
rltk::main_loop(context, gs);