19 Commits

Author SHA1 Message Date
5593c4d14e add player name 2020-04-11 11:43:09 -04:00
fe626c8a33 turn based actions and monsters react on sight only 2020-04-03 21:41:49 -04:00
c454bab2b1 initial monster AI system 2020-04-01 23:28:53 -04:00
4f6151307c monster variety 2020-04-01 23:10:56 -04:00
3929824670 hide monsters when not within visible range 2020-03-30 21:42:41 -04:00
e240e08869 place simple monsters, add dirty flag for viewshed 2020-03-30 21:35:40 -04:00
222e2e5e74 visibile area highlighting 2020-03-29 20:36:52 -04:00
bafe3fcbc9 handling visibility, also fixed corridor issue 2020-03-29 15:48:52 -04:00
6a5514d6bb remove annoying left walker stuff 2020-03-28 22:34:19 -04:00
2727f417ea set up visibility system 2020-03-28 21:24:02 -04:00
419ab1ba35 move components to separate file 2020-03-28 21:12:18 -04:00
217c4f7c3a add backup files 2020-03-28 20:51:54 -04:00
648040095d refactor map into struct with impl trait 2020-03-28 19:57:47 -04:00
afdb14ca77 locate player in room 2020-03-27 22:43:36 -04:00
6132fa522b improving map slightly 2020-03-26 23:20:49 -04:00
ea5041d85a no longer walking through walls 2020-03-15 16:55:45 -04:00
6705af3611 movement and simple map drawing 2020-03-15 16:32:01 -04:00
c4d6ff944c hello ecs implementation from rltk book 2020-03-15 16:32:01 -04:00
bc3378505b Initial commit 2020-03-15 16:28:11 -04:00