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5d4cc88d34
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add debug configuration
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2020-04-25 11:08:14 -04:00 |
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bf8204d1a3
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update for new RLTK version
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2020-04-17 20:35:31 -04:00 |
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5593c4d14e
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add player name
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2020-04-11 11:43:09 -04:00 |
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fe626c8a33
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turn based actions and monsters react on sight only
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2020-04-03 21:41:49 -04:00 |
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c454bab2b1
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initial monster AI system
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2020-04-01 23:28:53 -04:00 |
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4f6151307c
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monster variety
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2020-04-01 23:10:56 -04:00 |
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3929824670
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hide monsters when not within visible range
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2020-03-30 21:42:41 -04:00 |
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e240e08869
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place simple monsters, add dirty flag for viewshed
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2020-03-30 21:35:40 -04:00 |
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222e2e5e74
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visibile area highlighting
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2020-03-29 20:36:52 -04:00 |
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bafe3fcbc9
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handling visibility, also fixed corridor issue
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2020-03-29 15:48:52 -04:00 |
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6a5514d6bb
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remove annoying left walker stuff
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2020-03-28 22:34:19 -04:00 |
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2727f417ea
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set up visibility system
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2020-03-28 21:24:02 -04:00 |
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419ab1ba35
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move components to separate file
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2020-03-28 21:12:18 -04:00 |
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217c4f7c3a
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add backup files
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2020-03-28 20:51:54 -04:00 |
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648040095d
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refactor map into struct with impl trait
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2020-03-28 19:57:47 -04:00 |
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afdb14ca77
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locate player in room
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2020-03-27 22:43:36 -04:00 |
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6132fa522b
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improving map slightly
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2020-03-26 23:20:49 -04:00 |
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ea5041d85a
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no longer walking through walls
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2020-03-15 16:55:45 -04:00 |
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6705af3611
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movement and simple map drawing
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2020-03-15 16:32:01 -04:00 |
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c4d6ff944c
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hello ecs implementation from rltk book
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2020-03-15 16:32:01 -04:00 |
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bc3378505b
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Initial commit
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2020-03-15 16:28:11 -04:00 |
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